Red: North is rolled. Affected spy is moved one square diagonally north.
Blue: Southeast is rolled. Affected spy is moved one square orthogonally southeast.
Orange: West is rolled. There is no square diagonally west, only the board’s edge, so no action is taken.
Green: Northeast is rolled. The non-affected spy (light) happens to be on the immediate, orthogonal square to the affected spy’s (dark’s) northeast. The two spies must switch places.
Purple: Southwest is rolled. The affected spy gets moved even if there are walls, monoliths, or locked portals in its path.