UPDATE: Dominion has been renamed to “Draagostat (A Game Of Dominion).”
Version: 2.0
Last revised: 3/1/24
First publication: 10/28/23
Legalese: This is an original work. This document and ruleset are protected by pertinent copyright laws. All rights reserved.
Visual Guide: A video guide to this official rulebook can be found here.
TABLE OF CONTENTS
DRAAGOSTAT (A Game Of Dominion) is a strategy game for 2 players. You’re a builder working hard to establish a city of beautiful buildings and mighty citadels, trying to do so before your rival establishes theirs, thus gaining dominance over the land. And…your rival controls a dragon which is trying to burn down your buildings. Not to worry, you have one too!
TL;DR – You’re playing against an opponent. On your turn, you either lay a building, move a builder, or move a dragon. First to create a connecting 5-building city wins the game.
CONTENTS
ESTIMATED TIME OF GAME PLAY
OBJECTIVE
The first to complete both tasks wins the game.
SETUP
To set up the game, you’ll be placing the builders and dragons on the gameboard on random squares. If you look at the board, it creates a grid. Starting from the bottom left corner, the columns are identified with letters from left to right. The rows are identified with numbers from bottom to top (Diagram 1).
Starting with the dark builder:
Diagram 1 – The board makes a 4×4 grid.
Diagram 2 – Dark builder placed on square C2.
PLAYING THE GAME
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WINNING THE GAME
The first player to build a city of 5 connecting buildings and citadels then move their builder and dragon on top of them, gets to declare “Dominion!” and wins the game.
ATTACKING
When a piece is attacked, it gets placed onto any empty square by the attacking player. Empty, meaning devoid of only buildings. Builders or dragons may be on the banishing square.
Capturing the builder is optional. You still have the option to banish the builder to an empty square instead.
ATTACKING
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When a piece is attacked, it gets placed onto any empty square by the attacking player.
DESTRUCTION
PERCHING
RIDING THE LIGHTNING
CITADEL ZONE FREEZE
No more than two citadels may be built on the center 4 squares. They may both be dark, or both be light, or 1 dark and 1 light, but no more than two total.
CITADEL DELAY
RIGHT OF FIRST CONVERSION
DRAW BY REPETITION
The following rules aren’t part of the main ruleset. They’re optional and are experimental for the time being. You might want to add them to your game to spice things up.
WITHOUT CORNERS
The winning 5-building city may not include corners. Add this if you want an extra challenge.
WITH DIAGONALS
The winning 5-building city may include buildings connected diagonally. You may limit this to 1, 2, 3, or 4 buildings being able to connect diagonally, or allow all 5 to do so. This may be used in conjunction with the With Corners rule above. Use this if you find the regular game too “grindy.”
APPENDIX ITEM 1
Description here…
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