Player B controls the light runner. The light runner reaches the East home square first. For declaring Tadaima, Player B earns 3 points. The dark runner still had 2 squares remaining until it reached its home. For that, Player B earns 1 bonus Unseen Path point.
Player B controls the light runner. The light runner reaches the East home square first. For declaring Tadaima, Player B earns 3 points. The dark runner still has 6 squares remaining until it reaches the nearest home square. For that, Player B earns 3 bonus Unseen Path points.
When awarding Unseen Path bonus points, use the most efficient path possible to the nearest home square in order to count up the number of squares remaining.